The Statistics Menu’s Overview page has been redone.Once you have the Map Seed you wish to apply in your next game, you can edit this in the Summary page of the Pregame Selections when starting the new game.The Map Seed is only visible in new games started after the game has been updated.On the PC the seed can also be copied to clipboard by clicking on the button next to it.The Map Seed can be seen in the bottom right corner when the Pause Menu is accessed in game.Using a specific Map Seed will allow you to have the exact same colony, world map and pregame settings as in a previous game.The ability to select the Map Seed has also been added to the pregame settings for the Normal Game.We are working on bringing them to the Switch as well in a future update if possible. Note: Due to technical limitations these scenarios will not be available on the Switch.The Eternal Winter scenario will not restrict the amount of time you have however as implied by the name, the colony is under constant winter! Can you survive and be able to finish the main quest?.The Cold Rush scenario will give you a challenge unlike before where you must find a way to escape the cold within the time given to you!. These scenarios will challenge your skills in surviving.We have also added two new Scenarios to the game. They can still be unlocked normally by playing the original version of the game. Playing the game in a custom mode will disable the ability to unlock any achievements.Please note that some settings will not be present on all platforms due to performance limitations.The older pregame settings are still present, as are a lot of new settings such as changing the sizes of deposits, the amount of features in the colony terrain and altering the birth rate in the colony.Creating a Custom game allows you to change various different settings in your game.When starting a new game, you will now be asked to choose from either the original New Game, creating a Custom game or starting a Scenario.New game modes have been added to the game.The full list of balance changes and improvements can be found in the patch notes post, as usual.Īnd here we are! The new game modes, logistics upgrades and other additions should provide a lot of replayability for Surviving the Aftermath, so we sincerely hope you’ll enjoy them! We’d love to hear in comments what you think of the new scenarios, and what you’d want to see next. This was done to make the multi-turn movement feature clearer when you order them to return to the colony, for example. Specialists will now move and spend their Action Points immediately at the beginning of a new day, if you’ve set a destination for them. All types of wind turbines are now less effective when placed next to trees to make solar panels a bit more competitive in your colony’s energy production and add a layer of planning required for your wind parks. Instead of the massive spreadsheet of already known info, it has several sections with high-level info with more detailed data in the right column. With this rehash of his previous alert (Apocalypse 2012: An Investigation Into Civilization's End), Joseph tills familiar ground and straddles the precarious line between real historical investigation and "sky is falling" hysteria.In other improvements, the statistics overview page has been completely overhauled. Joseph sees the prophecies associated with 12/21/12 as "a compelling shorthand for the possibility of civilization-altering cataclysm and/or revelation within our lifetimes," and urges readers to begin developing "a family emergency plan now" that includes insuring a supply of fresh water, food, weapons (a matter of personal choice), and spirituality ("unless you're into void and oblivion"). In his view, 2012 is "best understood as the crescendo of a metamorphic process already under way," because "apocalypse is in the air." Describing himself as a "doomsayer," not a "naysayer," he eschews global warming as the greatest threat to mankind today in favor of a massive burst of solar activity, a crack in the earth's magnetic shield that destroys the world's electric-generating power, acts of terrorism, a nuclear event, or any number of other grim scenarios with consequences devastating enough to challenge the global population's will to survive. While Joseph doesn't accept Mayan prophecies as divine decree, he isn't quite prepared to dismiss them outright.
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