![]() racer wanting a rematch after Snake Eyes left for Tokyo. He is unknowingly followed by Skull Bullet, a U.S. Shocked by Speed King's apparent disappearance, he claims that he readied the protagonist using his team members so he or she would pose as a credible threat/worthy rival on the level of Speed King, to justify his efforts during those years. On the other end, Snake Eyes came back to Tokyo after 5 years of racing in America as a sort of training for a rematch, post-loss against Speed King, and quickly went to work by defeating numerous racers and eliminating teams who stood in his way. It's implied that Iwasaki then underwent an identity crisis and became disillusioned with street racing, seeing it as nothing more than people searching for moments of glory in an isolated community. It's eventually revealed by Blood Hound late in the game that Iwasaki's departure was due to his girlfriend passing away from a terminal illness whilst in a hospital, during a time where all he (Iwasaki) seemed to care about was nothing but street racing. However, he does appear after the protagonist buys their first car, and reappears as " King Speed" ( not an inversion typo) along with some of the former 13 Devils and The Zodiac, once the Phantom 9 led by Snake Eyes are defeated.ĭuring the game, Iwasaki will occasionally question the player as to why he or she: takes part in street racing, wants to meet "Speed King", and be the fastest in the Metro. Motoya Iwasaki, better known as Jintei (TXR3) or Speed King (TXR Zero) disappears and other racers come to compete for his "Speed King" title. The storyline continues some time after the events of Tokyo Xtreme Racer 3, after the 13 Devils were defeated once again by the protagonist. The game was released in July 27th, 2006 for the Microsoft Xbox 360 gaming console, and the only game in the series to be released on an Xbox console. It is developed by Genki (this would be the last game developed by Genki) and published by Ubisoft. Hop on the street, haul ass to the your nearest rival and race him until one or the other of you make enough mistakes to deplete your "spirit points.Import Tuner Challenge (ITC) is the last main installment in the Shutokō Battle series. Circling the C1 Loop time and time again can only remain compelling for so long, but it becomes even more repetitive than you'd expect simply because the mechanics of progress aren't varied in the slightest. As invigorating as it feels, at first, to know that you're driving on real world streets, realism outweighs all considerations of gameplay enjoyment. Import Tuner Challenge's tracks clearly shoot for realism, and they succeed on that score, at least insofar as one who's never driven in Tokyo in real life can tell. However, here there's considerably more freedom to scale, position, and flip your whip's adornments. ![]() Cars handle with sufficient variation, if not necessarily completely convincingly, and the experience of pimping them out with new engines, transmissions, vinyls and ludicrous spoilers sticks close to the crowd of tuner titles on the market. The story, such as it is, is merely to climb the ranks of the racing underground in a quest to claim the top spot. You start out with some cash, a selection of similar sedans to choose and the first tier of specialty upgrades. ![]()
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